Need help with worldedit? Click this thread. (UPDATED)

Lego

Active Member
31 July 2013
130
69
38
In a place were magic exists.
#1
This is a list of all the commands of worldedit and what they do! So if ya dont know any commands here ya go. Still need help? ask away in the comments.=-=-=-=-=-=-
History
//undo Undo your last action.
//redo Redo your last (undone) action. This command replays back history and does not repeat the command.
/clearhistory Clear your history.
Selection
//wand Gives you the "edit wand" (by default, a wooden axe). Left click with this tool to select position 1 and right click to selection position 2.
//pos1 Set selection position #1 to the block above the one that you are standing on.
//pos2 Set selection position #2 to the block above the one that you are standing on.
//hpos1 Set selection #1 to the block that you are looking at.
//hpos2 Set selection position #2 to the block that you are looking at.
//chunk Select the chunk that you are within for your selection.
//expand <amount> Expands the selection in the direction that you are looking.
//expand <amount> <direction> Expands the selection in the specified direction (north, east, south, west).
//expand <amount> <reverse-amount> [direction] Expands the selection in two directions at once.
//expand <amount> vert Expands the selection to include sky to bedrock.
//contract <amount> Contracts the selection in the direction that you are looking towards.
//contract <amount> [direction] Contracts the selection in the specified direction (north, east, south, west).
//contract <amount> <reverse-amount> [direction] Contracts the selection in two directions at once.
//shift <amount> [direction] Moves the selection region. It does not move the selection's contents.
//size Get the size of selected region.
//count <block> Count the number of blocks in the region.
//distr Get the block distribution in the selection.
Region operations
//set <block> Set all blocks inside the selection region to a specified block.
//replace <to-block> Replace all non-air blocks blocks inside the region.
//replace <from-block> <to-block> Replace all blocks of the specified block(s) with another block inside the region.
//overlay <block> Place a block on top of blocks inside the region.
//walls <block> Build the walls of the region (not including ceiling and floor).
//outline <block> Build walls, floor, and ceiling.
//smooth [iterations] Smooth the selection's heightmap.
//move [count] [direction] [leave-id] Move the selection's contents. A block can be specified to fill in the left over area.
//stack [count] [direction] Stacks the selection.
Clipboard
//copy Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut Cuts the currently selected region.
//paste [ Pastes the clipboard.
//paste true Pastes the clipboard in its original location.
//rotate <angle-in-degrees> Rotate the clipboard.
//flip [Dir] Flip the clipboard
/clearclipboard Clear your clipboard.
Generation
//hcyl <block> <radius> [height] Create a vertical hollow cylinder.
//cyl <block> <radius> [height] Create a vertical cylinder.
//sphere <block> <radius> [raised?] Create a sphere.
//hsphere <block> <radius> [raised?] Create a hollow sphere.
/forestgen [size] [type] [density] Make a forest.
/pumpkins [size] Make a pumpkin forest
Utilities
/toggleplace Toggle between using pos #1 or your current position.
//fill <block> <radius> [depth] Fill a hole.
//fillr <block> <radius> Fill a hole fully recursively.
//drain <radius> Drain nearby water/lava pools.
/fixwater <radius> Level nearby pools of water.
/fixlava <radius> Level nearby pools of lava.
/removeabove [size] [height] Remove blocks above your head.
/removebelow [size] [height] Remove blocks below your feet.
/removenear [block] [size] Remove blocks near you.
/snow [radius] Simulate snow cover.
/thaw [radius] Unthaw/remove snow.
/ex [size] Extinguish fires.
Useful commands
/none Switch to no tool.
/info Switch to the info tool.
/tree [type] Switch to the tree tool..
Getting around
/unstuck Go up to the first free spot.
/ascend Go up one level.
/descend Go down one level.
/ceil [clearance] Get to the ceiling.
/thru Go through the wall that you are looking at.
/jumpto Jump to the block that you are looking at.
 
Last edited:

youtube-odeh

Well-Known Member
29 December 2013
1,015
339
93
16
www.youtube.com
#3
This is a list of all the commands of worldedit and what they do! So if ya dont know any commands here ya go. Still need help? ask away in the comments.=-=-=-=-=-=-
//limit <limit> Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
History
//undo Undo your last action.
//redo Redo your last (undone) action. This command replays back history and does not repeat the command.
/clearhistory Clear your history.
Selection
//wand Gives you the "edit wand" (by default, a wooden pickaxe). Left click with this tool to select position 1 and right click to selection position 2.
/toggleeditwand Toggles the edit wand selection mode, allowing you to use the edit wand item normally.
//pos1 Set selection position #1 to the block above the one that you are standing on.
//pos2 Set selection position #2 to the block above the one that you are standing on.
//hpos1 Set selection #1 to the block that you are looking at.
//hpos2 Set selection position #2 to the block that you are looking at.
//chunk Select the chunk that you are within for your selection.
//expand <amount> Expands the selection in the direction that you are looking.
//expand <amount> <direction> Expands the selection in the specified direction (north, east, south, west).
//expand <amount> <reverse-amount> [direction] Expands the selection in two directions at once.
//expand <amount> vert Expands the selection to include sky to bedrock.
//contract <amount> Contracts the selection in the direction that you are looking towards.
//contract <amount> [direction] Contracts the selection in the specified direction (north, east, south, west).
//contract <amount> <reverse-amount> [direction] Contracts the selection in two directions at once.
//shift <amount> [direction] Moves the selection region. It does not move the selection's contents.
//size Get the size of selected region.
//count <block> Count the number of blocks in the region.
//distr Get the block distribution in the selection.
Region operations
//set <block> Set all blocks inside the selection region to a specified block.
//replace <to-block> Replace all non-air blocks blocks inside the region.
//replace <from-block> <to-block> Replace all blocks of the specified block(s) with another block inside the region.
//overlay <block> Place a block on top of blocks inside the region.
//walls <block> Build the walls of the region (not including ceiling and floor).
//outline <block> Build walls, floor, and ceiling.
//smooth [iterations] Smooth the selection's heightmap.
//move [count] [direction] [leave-id] Move the selection's contents. A block can be specified to fill in the left over area.
//stack [count] [direction] Stacks the selection.
Clipboard
//copy Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut Cuts the currently selected region.
//paste [ Pastes the clipboard.
//paste true Pastes the clipboard in its original location.
//rotate <angle-in-degrees> Rotate the clipboard.
//flip [Dir] Flip the clipboard.
//load <filename> Load .schematic into clipboard.
//save <filename> Save clipboard to .schematic.
/clearclipboard Clear your clipboard.
Generation
//hcyl <block> <radius> [height] Create a vertical hollow cylinder.
//cyl <block> <radius> [height] Create a vertical cylinder.
//sphere <block> <radius> [raised?] Create a sphere.
//hsphere <block> <radius> [raised?] Create a hollow sphere.
/forestgen [size] [type] [density] Make a forest.
/pumpkins [size] Make a pumpkin forest
Utilities
/toggleplace Toggle between using pos #1 or your current position.
//fill <block> <radius> [depth] Fill a hole.
//fillr <block> <radius> Fill a hole fully recursively.
//drain <radius> Drain nearby water/lava pools.
/fixwater <radius> Level nearby pools of water.
/fixlava <radius> Level nearby pools of lava.
/removeabove [size] [height] Remove blocks above your head.
/removebelow [size] [height] Remove blocks below your feet.
/replacenear <size> <from-id> <to-id> Replace all existing blocks nearby.
/removenear [block] [size] Remove blocks near you.
/snow [radius] Simulate snow cover.
/thaw [radius] Unthaw/remove snow.
/ex [size] Extinguish fires.
/butcher [radius] Kill nearby mobs.
Chunk tools
/chunkinfo Get the filename of the chunk that you are in.
/listchunks Print a list of used chunks.
/delchunks Generate a shell script to delete chunks.
Super pickaxe
// Toggle the super pick axe.
/single Switch to single block super pickaxe mode.
/area <range> Switch to area super pickaxe mode.
/recur <Range> Switch to recursive super pickaxe mode.
/none Switch to no tool.
/info Switch to the info tool.
/tree [type] Switch to the tree tool.
/repl <block> Switch to the block replacer tool.
/cycler Block data cycler tool.
//brush [no-replace?] Switch to the brush tool.
//rbrush Switch to the replacing brush tool that only replaces existing block.
//sb <block> [radius] Use the sphere brush.
//cb <block> [radius] [height] Use the cylinder brush.
//ccb Use the clipboard brush.
Getting around
/unstuck Go up to the first free spot.
/ascend Go up one level.
/descend Go down one level.
/ceil [clearance] Get to the ceiling.
/thru Go through the wall that you are looking at.
/jumpto Jump to the block that you are looking at.
/up [distance] Go up some distance.
Snapshots
//restore [snapshot] Restore a particular snapshot.
//use <snapshot> Use a particular snapshot.
/listsnapshots [num] List the 5 newest snapshots.
Scripting
/cs <script> [args...] Executes a script.
/.s [args...] Re-executes last script with new arguments.
/<script>.js [args...] Executes a JS script.
Wow, that looks like you put a day into typing this.
This was very useful, and it really helped. I didn't know half of the commands before reading this.
Typing //Wand gives you a wood axe, not a wood pickaxe.
 

ryans1230

Poop Master Ryan
7 February 2007
1,994
357
123
4
www.edawg878.com
#5
This should be edited to only include commands players can do. I know for a fact players can't do all these commands, on this server or others. Case in point: all snap related commands.
 

ryans1230

Poop Master Ryan
7 February 2007
1,994
357
123
4
www.edawg878.com
#9
Squezzy moved it to a locked section. If you send me a copy of it, I can edit it for you. (Note: I am only willing to do so many edits, so make sure it is as close to perfect.)
 

ryans1230

Poop Master Ryan
7 February 2007
1,994
357
123
4
www.edawg878.com
#11
Copy and paste into a text editor. Run each command on the server to determine which ones you can do. Delete all commands that you can't do, then send that list to me via PM
 
_klarence
_klarence

_klarence

Well-Known Member
17 May 2014
406
1,674
103
16
east field yeast field
_klarence
_klarence
#16
This is a list of all the commands of worldedit and what they do! So if ya dont know any commands here ya go. Still need help? ask away in the comments.=-=-=-=-=-=-
History
//undo Undo your last action.
//redo Redo your last (undone) action. This command replays back history and does not repeat the command.
/clearhistory Clear your history.
Selection
//wand Gives you the "edit wand" (by default, a wooden axe). Left click with this tool to select position 1 and right click to selection position 2.
//pos1 Set selection position #1 to the block above the one that you are standing on.
//pos2 Set selection position #2 to the block above the one that you are standing on.
//hpos1 Set selection #1 to the block that you are looking at.
//hpos2 Set selection position #2 to the block that you are looking at.
//chunk Select the chunk that you are within for your selection.
//expand <amount> Expands the selection in the direction that you are looking.
//expand <amount> <direction> Expands the selection in the specified direction (north, east, south, west).
//expand <amount> <reverse-amount> [direction] Expands the selection in two directions at once.
//expand <amount> vert Expands the selection to include sky to bedrock.
//contract <amount> Contracts the selection in the direction that you are looking towards.
//contract <amount> [direction] Contracts the selection in the specified direction (north, east, south, west).
//contract <amount> <reverse-amount> [direction] Contracts the selection in two directions at once.
//shift <amount> [direction] Moves the selection region. It does not move the selection's contents.
//size Get the size of selected region.
//count <block> Count the number of blocks in the region.
//distr Get the block distribution in the selection.
Region operations
//set <block> Set all blocks inside the selection region to a specified block.
//replace <to-block> Replace all non-air blocks blocks inside the region.
//replace <from-block> <to-block> Replace all blocks of the specified block(s) with another block inside the region.
//overlay <block> Place a block on top of blocks inside the region.
//walls <block> Build the walls of the region (not including ceiling and floor).
//outline <block> Build walls, floor, and ceiling.
//smooth [iterations] Smooth the selection's heightmap.
//move [count] [direction] [leave-id] Move the selection's contents. A block can be specified to fill in the left over area.
//stack [count] [direction] Stacks the selection.
Clipboard
//copy Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut Cuts the currently selected region.
//paste [ Pastes the clipboard.
//paste true Pastes the clipboard in its original location.
//rotate <angle-in-degrees> Rotate the clipboard.
//flip [Dir] Flip the clipboard
/clearclipboard Clear your clipboard.
Generation
//hcyl <block> <radius> [height] Create a vertical hollow cylinder.
//cyl <block> <radius> [height] Create a vertical cylinder.
//sphere <block> <radius> [raised?] Create a sphere.
//hsphere <block> <radius> [raised?] Create a hollow sphere.
/forestgen [size] [type] [density] Make a forest.
/pumpkins [size] Make a pumpkin forest
Utilities
/toggleplace Toggle between using pos #1 or your current position.
//fill <block> <radius> [depth] Fill a hole.
//fillr <block> <radius> Fill a hole fully recursively.
//drain <radius> Drain nearby water/lava pools.
/fixwater <radius> Level nearby pools of water.
/fixlava <radius> Level nearby pools of lava.
/removeabove [size] [height] Remove blocks above your head.
/removebelow [size] [height] Remove blocks below your feet.
/removenear [block] [size] Remove blocks near you.
/snow [radius] Simulate snow cover.
/thaw [radius] Unthaw/remove snow.
/ex [size] Extinguish fires.
Useful commands
/none Switch to no tool.
/info Switch to the info tool.
/tree [type] Switch to the tree tool..
Getting around
/unstuck Go up to the first free spot.
/ascend Go up one level.
/descend Go down one level.
/ceil [clearance] Get to the ceiling.
/thru Go through the wall that you are looking at.
/jumpto Jump to the block that you are looking at.
/up [distance] Go up some distance.
Last time I checked, ./up wasn't a valid command non-staff could do. I'm not sure if staff can do that command though.

EDIT: Please correct me if I'm mistaken, I'm not used to using ./up. I may be outdated.
 
20 April 2014
15
19
13
17
Earth
#20
Wow, that looks like you put a day into typing this.
This was very useful, and it really helped. I didn't know half of the commands before reading this.
Typing //Wand gives you a wood axe, not a wood pickaxe.
I agree with Odeh, I had no idea there was a command that let you jump to the block you were looking at . Good job!
 
7 July 2015
5
0
11
#25
I'm not sure what this is called but its when you have a command where you can place hills and put like circles into the ground for example one of my friends used the circle thing for a lake it like makes it into a bomb kinda thing I hope you understand!